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Category: Programming A/B

Programming A/B

Partner or individual projects begin this week. Choose from the following options:

  • Real world programming in Swift – Sphero (max: 1 group of 2-3┬ástudents)
  • Real world programming in Swift – Lego EV3 (max: 4 groups of 2-3 students)
  • Real world programming in Java – Useless machine (max: 4 groups of 2-3 students)
  • Real world programming in Java – Bearcat animatronic (max: 2 groups of 2-3 students)
  • Swift Playground – Playground 2 (individual project)

Programming A/B for September 11-15

We will continue to work in Swift this week. Continue to work at your own pace on Playgrounds 1-2.
The work for this week is worth 25 points. Students completing the chapter on Functions will score 18/25, those completing For Loops will receive 20/25, Conditional Code 22/25, Logical Operators 23/25, While Loops 24/25 and those completing Algortithms and beginning Playground 2 lessons will score 25/25.

Those who have achieved their desired score may work ahead or chose to work on a robotics project for Homecoming Week activities.